Goldboom3D

The fuse is the countdown.

There's gold buried under this town, and the only thing that reaches it is a burning rope. The flame never waits it eats the fuse one piece at a time and dies the moment it hits an open end.

So you run ahead of it, laying track.

How it works

  • Build ahead of the fire in 4 Levels. You can loot diffrent Fuses: Straights, curves, T-splits and crosses. You place them while the flame is already coming.
  • Split the flame. A T-split turns one fire front into two. A cross makes four. Send one at the target, send others to optional bonus powder barrel.
  • Burned rope is ash. No refunds. Only pieces the fire hasn't reached yet can be picked back up plan the route, don't just react to it.
  • Barrels clear the way. Light one and it blows every crate in range, and that's how you resupply. Crates drop pieces.
  • Blow the gold. And get your score.

Controls

ActionInput
Move W A S D
Jump Space
Place piece Left Mouse
Remove piece Right Mouse
Rotate Q / E
Select piece 1 – 4 or Mouse Wheel
Pause Esc

Movement is Source/Quake style ground acceleration, air strafing and bunny hopping all work, and you'll want them.

Q/E is context-sensitive: aim at a placed piece to rotate that piece, otherwise you rotate the ghost.

Everything except the hotbar and mouse wheel is rebindable in Settings.

All Assets were made in 4 days

GMTK Game Jam 2026 Theme: Countdown

A game by Birds Atelier

  • Alen "AlenB" Bisanovic: Code · Music & Sound · Level Design · Art (Shaders, Textures)
  • Toni "Fiftoni" Alexandrova: Level Design · Art (Textures, Concept Art, UI Art) · 3D Models

Built with Godot 4.7, TrenchBroom + FuncGodot, Aseprite, FL Studio 2026 and Soundly. Noise textures for the shader: LeLu VFX Noise Pack. Font: Sancreek by Vernon Adams.

Download

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Click download now to get access to the following files:

Goldboom Windows (64 Bit) v2 57 MB
Goldboom Windows (ARM) v2 48 MB

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